![]() ![]() That way you'd have different use cases for the two - the foothold mode is for scaling an existing cliff or wall without digging a big trench through it in the process, and the ladder mode is for digging one-node-wide vertical shafts you can climb back up out of. How about instead making it so the "ladder" mode works as it does now, creating a stone ladder in a shaft that can line up with the default wooden ladder, but the "foothold" mode produces the footholds on the *first* strike and doesn't excavate most of the target node. * The ladder and foothold modes produce basically the same result with only cosmetic differences. If I want nodes gone entirely the pick already does that job and gives me building materials in the process. I'm not sure what circumstances I'd actually want that in, frankly. * I kept having trouble with the final "destroy the node completely" step for the ladder/foothold modes, it was tricky keeping a continuous ladder or foothold path running for long without accidentally destroying a chunk and having to switch out of the hammer to fill it back in again. It feels sort of like a magic wand right now. * It'd be nice if the hammer made the same thunking noise as the pick did, and ideally if it had the same sort of gradual effect as the pick where you apply the animated cracking before the stone actually yields. :) I played around with it a bit and have a few suggestions, though. Today I went in to work thinking "I'll learn LUA, then maybe I can contribute more than ideas to that hammer thing." Nope, already done. If you hit a block 4 times it destroys the block. It takes 3 hits to make a ladder or foot hold. :)ĭon wrote:I threw together a mason hammer. That way you can't keep generating new signs or ladders off of the same node endlessly.Īt this rate I'm never going to get any actual experience learning, I keep finding people who are already working on all the ideas I've had so far. Or one could spawn a new special ladder or sign node and make it so that mining that newly spawned node simply destroys it rather than putting it into your inventory (is that possible? Seems like it should be possible). One could change the entire node into a stone "sign block" or "ladder block", that's simple but kind of weird since it would become readable or climbable on all of its sides simultaneously. I'm really new to modding, I've only read through some of the documentation, but two approaches to carved ladders and signs come to mind. Maybe the mason's hammer could have the stair, slab, and handhold modes, and the chisel could have the decorative grooves and sign-carving modes? Sign-carving feels like more of a decorative chisel-style thing. The "stair pick" mod Napiophelios mentioned looks like exactly the sort of thing I was thinking of, though not as versatile as your mode-switching approach. It's a real thing, too, though I don't know exactly what it's used for: How about a mason's hammer? That sounds more heavy-duty than a chisel, more suitable for hammering out big features like steps and footholds. I think I want to keep this a decorative chisel. ![]()
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